[kliknij START] Punkty:
\\\ /// \\\ /// \\\ /// \\\ /// \\\ /// \\\ /// \\\ /// \\\ /// .... umieść tu kursor
Aby otrzymać powyższy efekt wklej w sekcji <BODY> swojej strony poniższy kod:
<script language="JavaScript"> <!-- var crlf = "\r\n"; var x = 1; var y = 1; var dx = 1; var dy = 1; var s = ""; var u = 0; var oops_flag = false; var score = 0; function move1() { x += dx; if (x > 31) { x -= 4 * Math.abs(dx); if (dx > 0) dx = -dx; } if (x < 0) { x += 4 * Math.abs(dx); if (dx < 0) dx = -dx; } y += dy; if (y > 14) { y -= 4 * Math.abs(dy); if (dy > 0) dy = -dy; if (Math.abs(x - 2*u - 1) > 2) { oops_flag = true; } else { score += 1; } } if (y < 0) { y += 2 * Math.abs(dy); if (dy < 0) dy = -dy; } } function display1() { var s1 = "" var i,j; if (oops_flag) return "No cóż, przegrałeś w najprostsz? grę na świecie. Poćwicz i wpadnij pograć :)"; for (j=0;j<15;j++) { for (i=0;i<32;i++) { if (j == y && i == x) s1 += "o"; else s1 += "."; } s1 += crlf; } var s2 = "" for (i=0;i<16;i++) { if (u == i) s2 += "=="; else s2 += ".."; } return (s1+s2) } var timerID = null; var timerRunning = false; var myform; function stopclock (){ if(timerRunning) clearTimeout(timerID); timerRunning = false; } function startclock (form) { myform = form; oops_flag = false; if (navigator.userAgent.indexOf("Mac") > 2) crlf = "\n"; stopclock(); dotime(); } function dotime () { move1(); if (myform != null) { myform.text3.value = display1(); myform.score.value = " " + score; } if (!oops_flag) timerID = setTimeout("dotime()",200); timerRunning = true; } // --> </script> </p> <div align="center"><center> <table border="0" width="100%"> <tr> <td width="100%"><form name="myForm"> <p><textarea name="text3" rows="16" cols="34" wrap> [kliknij START] </textarea> Punkty: <input type="text" size="10" name="score" value="0"> </p> <p> <a onmouseover="u = 0">\\\</a> <a onmouseover="u = 1">///</a> <a onmouseover="u = 2">\\\</a> <a onmouseover="u = 3">///</a> <a onmouseover="u = 4">\\\</a> <a onmouseover="u = 5">///</a> <a onmouseover="u = 6">\\\</a> <a onmouseover="u = 7">///</a> <a onmouseover="u = 8">\\\</a> <a onmouseover="u = 9">///</a> <a onmouseover="u = 10">\\\</a> <a onmouseover="u = 11">///</a> <a onmouseover="u = 12">\\\</a> <a onmouseover="u = 13">///</a> <a onmouseover="u = 14">\\\</a> <a onmouseover="u = 15">///</a> .... umieść tu kursor <br> <br> <input type="button" name="Button1" value="[ START ]" onclick="startclock(this.form)"> </p> </form> </td> </tr> </table> </center></div><div align="center"><center>